


We will see a noticeable improvement of flow and more responsiveness to the environment. Creates a Wind Node to add Wind conditions in the sceneĭForce Hair is part of the dForce engine, likewise what we have been reviewing so far also applies to its physics. It will make the asset compatible with dForce physics.ĭForce Wind Node: Create > New dForce Wind Node. For now, we need to mention them and locate them easily:ĭForce Modifier: Add Dynamic Surface Edit > Object > Geometry > Add dForce Modifier: Dynamic Surface. In addition to these three tabs we have several modifiers that we will see later in which way they help. Important note: In the Simulation Settings, there is a small tab named “ Advanced”: Make sure to choose your graphic card. These weight maps define the dynamic areas and non-dynamic areas within the same object. Tool Settings: This pane includes the tools to add Weight Maps.Surfaces: This pane includes parameters of your cloth, such as color, type of material, etc.Simulation Settings: This pane contains one of the most important settings to run dForce Simulation – may it for the current frame or for whole animations.

Here what they mean in detail in a few words:
